Aliens vs Predator patched on consoles

Aliens vs Predator has been patched fixing various bugs across both consoles.

Over at the SEGA forums the details on the new AvP patch have been released.

Check out the details after the jump. The patch is live on both 360 and PS3.


PS3

1. Ranked match lobbies will no longer end after every match.
2. Fixed XP being incorrectly affected by offline play (though only in the local stats; this will be corrected next time you connect to multiplayer).
3. Fixed other players sometimes appearing to have the wrong weapon or continuing to fire indefinitely after dying.
4. Fixed rare issue where players would be temporarily invisible.
5. Enhanced control over skill-based matchmaking and tweaked logic to prevent a wide range of player “skills” causing no joinable matches to be found.
6. Fixed rare crash caused by grenade special FX.
7. Fixed the failure of a single client to join a game causing all other clients to be disconnected.
8. Improved team balancing logic and fixed some cases where it wouldn’t be done at all.
9. Balanced Predator Smart Disc and Plasma Caster weapons.
10. Fixed clients not always being correctly notified that the game had ended.
11. Fixed the lobby timer not always displaying correctly on clients.
12. Fixed a Predator in multiplayer cancelling their lock-on causing lock-on to be cancelled for all Predators in the game.
13. Fixed stat corruption that would occur on clients if the host of a multiplayer game suddenly disconnected during level load.
14. Added some code to prevent corrupt stats from being uploaded.
15. Fixed user rank being incorrectly refreshed in the profile

360

1. Fixed XP being incorrectly affected by offline play (though only in the local stats; this will be corrected next time you connect to multiplayer).
2. Fixed other players sometimes appearing to have the wrong weapon or continuing to fire indefinitely after dying.
3. Fixed rare issue where players would be temporarily invisible.
4. Enhanced control over skill-based matchmaking and tweaked logic to prevent a wide range of player “skills” causing no joinable matches to be found.
5. Fixed rare crash caused by grenade special FX.
6. Fixed the failure of a single client to join a game causing all other clients to be disconnected.
7. Improved team balancing logic and fixed some cases where it wouldn’t be done at all.
8. Balanced Predator Smart Disc and Plasma Caster weapons.
9. Fixed clients not always being correctly notified that the game had ended.
10. Fixed the lobby timer not always displaying correctly on clients.
11. Fixed a Predator in multiplayer cancelling their lock-on causing lock-on to be cancelled for all Predators in the game.
12. Further matchmaking improvements
13. Changes to the flamethrower in multiplayer only to make it properly hit other players.
14. Added an alternate southpaw control map.