The creative director for Red Steel 2, Jason Vandenberghe, has said the functionalty of the game is only possible on the Nintendo Wii. Vandenberghe, speaking in a fan Q&A with artistic designer Stephane Bachelet, said that the game doesnt function the way they want to without the Wiimote.
Red Steel 2 is Wii exclusive, and Wii MotionPlus exclusive. The core gameplay of intense, 1st-person swordplay simply doesn’t function the way we want it to without the Wii Remote.
Asked why the game is seperate from the first game, Vandenberghe states that there was several reasons behind the decision.
We want this game to be great. Towards that end, we spent a lot of time, effort, blood, sweat, and tears, really digging down into what worked and what didn’t in the first game. This is often a difficult process for game developers: examining your own work is challenging, but it’s really necessary to make the best possible title.
So, we felt that, at its heart, “Red Steel” was all about two main ideas: physically-immersive first-person combat with a sword and a gun, and a modern “East crashes into West” style of setting. We figured that if the new setting and characters were cool enough, while still retaining the core ideas, players would embrace them.
It’s out before Christmas, exclusive to the Wii. It will only work with the WiiMotionPlus, which is why Ubisoft has seen fit to include it with the game as standard when it ships.