Valve have today announced the first piece of DLC for their zombie shooter, Left 4 Dead 2.
Titled ‘The Passing’, the new DLC brings the original Left 4 Dead survivors into meeting with the new characters. The DLC will bring new single-player, multiplayer and co-operative modes.
The DLC will be available April 22nd on 360 and PC, with it costing 560MS points on Xbox and nothing at all on PC. Lovely.
Check out the full PR after the jump.
April 20, 2010 – Valve, creators of best-selling game franchises (such as Half-Life, Portal, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced the first game add-on for its co-operative zombie thriller, Left 4 Dead 2 The Passing, is due for release Thursday, April 22 exclusively for the Xbox 360® video game and entertainment system and the PC.
The first game add-on for Left 4 Dead 2 (L4D2) brings the original Left 4 Dead (L4D1) Survivors down south for a meeting with the L4D2 cast, while delivering new single-player, multiplayer and co-operative gameplay for the PC and Xbox 360.
The Passing also introduces a series of weekly game mode events dubbed “Mutations.” These week-long runs of new gameplay modes range from “Realism Versus” mode to “Chainsaw Massacre,” which gives all players chainsaws with an unlimited supply of gasoline. There are over 20 Mutations planned, each playable on all L4D2 Campaigns. Mutations are exclusively available to owners of “The Passing” DLC.
In addition, “The Passing” offers a new co-operative challenge mode of play, support for infected bot play in Versus, a new “uncommon common” zombie class (the fallen survivor), melee weapon (golf club), and firearm (M-60).
Available for 560 Microsoft Points on Xbox 360 and free on the PC, “The Passing” takes place just after the Dead Center campaign of L4D2. Set in a small town in rural Georgia, players assume the role of the L4D2 Survivors as they meet with the L4D1 characters.
Exclusively available for Xbox 360 and the PC, L4D2 sets a new benchmark for co-operative action games. The title adds melee combat to enable deeper co-operative gameplay, with items such as a chainsaws, frying pans, axes, baseball bats, and more.
With the AI Director 2.0, L4D’s dynamic gameplay is taken to the next level by giving the Director the ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players’ performance. The result is a unique game session custom fitted to provide a satisfying and uniquely challenging experience each time the game is played.
Finally, with new Survivors, boss zombies, weapons, and items, Left 4 Dead 2 offers a much larger game than the original, featuring more co-operative campaigns, more Versus campaigns, new Survival maps, and the new competitive game mode, Scavenge.