Bungie has told CVG the improvements they’ve been making to the multiplayer component of Halo: Reach aims to make the game “frustration-free.”
Luke Smith of Bungie said “From the outset, we wanted to find a way to reward all types of Halo players.
We’ve done a great job in the past of catering to the end game, hardcore, super-dedicated player – and we have hundreds of thousands of them still playing our games every day – but we need to do a better job rewarding all types of Halo players. Player Investment in Reach is our way of achieving this goal.”
For a full list of what is being changed, head over to CVG to read the rest of the article.